How to Play Guide for Rokh

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This article summarizes everything you need to survive the first hour in Rokh.

Primer[edit | edit source]

  • You land on Mars with naught but the Emergency Screwdriver, Emergency Hammer and a small quantity of Nvizzium in your pocket and your wits, as part of the second colonization wave. Something went deeply wrong with the first wave of colonization, leading to catastrophic failure. All the first wave colonists are dead - and beyond colonizing the planet again, you need to find out just what happened, sifting through the ruins and corpses to find your answers.
  • As a result, Rokh supports a variety of playstyles. If you just want to explore Mars and piece together the story, scavenging for supplies as you go, the game supports this approach. The ruins you find will have oxygen, food, and water (if you're lucky) to sustain you as you slowly figure out the truth. And if you desire to build a proper colony, you will be able to leverage the game's powerful modular building system.
  • Rokh requires you to first equip an item to your toolbelt in order to use it. To do so, open the inventory (I), drag the item you want to eat/drink/use/place into any of the five slots, then close inventory, select the item slot (1-5) and use it with the right mouse button (the left causes you to attack with the equipped tool).

Survival[edit | edit source]

Main article: Survival
  • However, the first point of order is attending to your needs: Oxygen, sustenance, hydration, energy, and irradiation. Your primary source of survival supplies will be supply drops. These spawn at random, usually near ruins of the first Colonial expedition. They can be identified at range thanks to the bright light they emit and a high-pitched sound. Crates that contain food and water emit a green light, while those containing oxygen or rad shield supplies have a violet light.
  • As stated above, to consume an item, drag the item from your inventory (I) to your toolbelt, then select the slot (1-5) and press the right mouse button to consume it.

Characteristics[edit | edit source]

  • Oxygen is absolutely essential to your survival. You can procure it from supply drops or by harvesting water from white crystal deposits, then converting it with the Electrolyzer or Portable Electrolyzer. To refill your oxygen tanks, open the inventory and drag fresh oxygen into your suit's tank.
  • Sustenance is maintained by consuming food. The nutritional value of food varies and some food can provide additional effects.
  • Hydration is maintained by drinking water. You can procure drinkable water from supply drops or by harvesting water from white crystal deposits, then converting it with the Electrolyzer or Portable Electrolyzer.
  • Suit power is used to maintain your body temperature. The greater the difference between the ambient temperature and the current setting on your space suit, the faster your battery will be depleted. You can restore energy by swapping batteries out in inventory (just drag and drop one from your inventory onto the battery slot) or recharging at a charger. Every ruined colony of the first wave has a charger that will fully restore your power reserves and any batteries on the tool belt (not the inventory).
  • Radiation represents your total rad count. You are constantly exposed to cosmic radiation while wandering the surface of Mars. Certain areas, typically near large ruined colonies, will also have an elevated background radiation count. Radiation naturally decays over time, as long as you are shielded. Rad Shield provides temporary reprieve, with permanent shelters built from dense materials offering permanent protection.
  • Vitality represents health. Your body regenerates naturally from injuries sustained by falling from great heights or exposure to meteor strikes, as long as all the characteristics are met.

Environment[edit | edit source]

  • Survival also involves understanding the hostile environment of Mars and planning accordingly. There are numerous hazards that can affect your ability to survive on the surface of the red planet, with the temperature and radiation being two of the most basic. These depend on the time of day:
    • During the Martian day, ambient temperatures are higher (-7 degrees, as opposed to -100), but you are exposed to higher levels of radiation as long as the sun is in the sky.
    • At night radiation levels are minimal, but your suit power will deplete much faster, due to the increased need for heating.
  • Beyond that, Mars also has several other hazards that can strike at any time:
    • Sandstorms are localized weather disturbances that increase the rate at which suit power is depleted and make it difficult to navigate.
    • Random meteor storms can occur everywhere and last for several minutes. These barrages strike the ground at random, with the suit AI helpfully displaying the estimated impact point.
    • Severe windstorms can occur, impacting your ability to navigate or use vertical thrusters.
  • Last, there's the landscape. Long falls down treacherous ravines can be deadly and navigating the Martian hills and cliffs requires care and planning. Remember that you can use your thrusters to jump longer distances or prevent injury by firing them shortly before impact - just hold Space to activate it.

Crafting[edit | edit source]

  • Rokh features an extensive, tiered crafting system spread across multiple categories. You begin the game with an Emergency Screwdriver, which is the first crafting tool and mobile workbench you have access to, allowing you to construct all the tier one crafting tools.
  • To use it, equip it (1) and press the right mouse button to open the crafting menu. Your first order of business should be making a Pickaxe to allow you to harvest crafting materials from deposits scattered on the surface of Mars. To do so, drag the materials from your inventory into the appropriate slots on the crafting interface.
  • If you need additional pickaxes (you will), the easiest way to find them is to collect the air-dropped containers. These orange supply crates are distinguished by a yellow light and a low beeping noise and provide the most basic of materials, made from Nvizzium, allowing you to create basic tools.
  • There are 6 types of resource deposits to harvest: silicate, carbonate, oxide, sulfide, ice and meteor. Each resource type contains different types of materials that can be extracted. Most resource deposits contain more than 1 material and your ability to extract these largely depends on the quality and efficiency of the tool you have.
  • The more advanced the crafting, the more tools you need to obtain. Your first step will usually be the Hammer to create basic parts and then the Assembly Tool to make more advanced tools.

Colony building[edit | edit source]

The following only applies if you want to build a permanent habitat for yourself. Nomads can rely on portable tools to craft on the fly, though with limited output.
  • Rokh doesn't have blueprints, relying instead on modular designs, enabling the creation of massive colonies. The sky's the limit - right after the availability of raw materials.
  • The basic building block of your habitat is the humble tile, assembled using a Hammer and raw materials. To increase your construction ability, construct a Tile Press and feed raw materials to it.
  • To place the tile, place it in the toolbelt first, select it, then arrange it however you want. Use the mousewheel to rotate it and RMB to place it. Constructing enclosed spaces provides shelter from radiation and allows you to lock them down with a door (the degree of protection from radiation depends on the materials used and how many layers of tiles exist between you and the sky).
  • Each tile has a socket that can accept additional functionality, such as pipes, wires, or appliances like workbenches. Mastering them lies at the heart of Rokh colonization efforts.